Glossary of Terms commonly used in STFC
(Blatantly lifted from https://shieldorshare.com/stfc-references/terminology/, with some edits. All credit to them)
AC — Short for Alliance Chat.
ALB — Short for Alliance Leaderboard. As seen in the Events panel.
AMS — Short for Alliance Milestone. As seen in the Events panel.
Auto-Bubble — Slang for the Automatic 10-minute Peace Shield that activates by default when an unshielded station is first attacked or “cracked.”
Bubble — Slang for a Peace Shield.
Capture Nodes — During a takeover event, each ship in the system scores 1 point per minute for its Alliance but each ship occupying a Capture Node scores 3 extra points per minute (for a total of 4 points per minute). During the final phase of a takeover (known as overdrive), the rate of scoring is tripl
Combat Triangle — The “Rock, Paper, Scissors” of space combat
Coords — Short for Coordinates. Used
with in-game mapping system to specify the location of a station, a
ship, an ally, an enemy target, or any other point of interest.
Cost to Travel — is the official name
in the game for warp paths that have a cost. The currency has various
names: cell, beacon, etc.
Crystal — Mined Resource used primarily to upgrade Interceptors.
Dilithium — A crystalline mineral Resource primarily used to build ships, for research, and to upgrade station buildings.
Drop Tags — Slang for quitting and leaving an Alliance.
Faction — The galactic superpowers are divided into Factions: The Federation, The Klingon Empire, The Romulan Star Empire, The Augments, and Rogue. Align yourself with or against the Faction(s) of your choosing to build Reputation and unlock Faction Items.
Faction Lock — Once a player has achieved 10 million Reputation Points with a given faction, that player’s standing with that faction can no longer be diminished.
Floater — A ship of any class not on any node or Station that is not moving for an extended period such that it
appears abandoned by its Commander. Many Alliances regard Floaters as
space junk and are only too happy to clear the way.
Gas — Mined Resource used primarily to upgrade Explorers.
GC — Short for Galaxy Chat.
Hive — A cluster or grouping of home stations by allied players (usually members of the same alliance) seeking shared protection at a shared location. A hive can be as small as a single planet or large enough to occupy an entire system. The benefits and drawbacks of hiving together are hotly disputed.
ISO — Short for Isogen.
Isogen — Mined Resource used and refined primarily to access origin sector and to engage in territory capture.
KOS — Kill On Sight. This dubious designation declares its recipient as a public enemy. Once you’ve been marked KOS by an Alliance, all members are authorized to attack you the moment you’re in target range, regardless of RoE, with or without provocation.
Latinum — The most valuable unit of exchange in the galaxy. Used to purchase Resources, Store Items, and to speed up job timers.
LLAP — Short for Live Long And Prosper. A friendly and popular Vulcan salutation.
NAP — Non-Aggressive Pact. A mutual covenant between distinct non-warring Alliances
wherein the parties agree not to attack one another. In some but not
all cases, the parties also agree to defend and protect one another
against common enemies.
Node — A mining location (different from a capture node where a Survey class ship is permitted to park for an extended period expressly to extract Resources.
OMW — Short for On My Way. Used when
communicating to other players that you are sending a ship to a
requested destination, as when defending a raid, taking over a node, or
joining an Armada.
OPC — Over Protected Cargo.
Ore — Mined Resource used primarily to upgrade Battleships.
Origin Sector — Special region of deep space designated for Territory Capture There is no PvP cap between player levels in Origin Sector.
Overdrive — The final phase of a takeover event in which all point values scored going forward are tripled. Overdrive
duration is equal to one-third the total duration of the entire
Takeover. 10 minutes for 30 minute Takeover, 15 minutes for a 45 minute
Takeover, 20 minutes for a 1 hour Takeover.
Parsteel — Resource with immense tensile strength, primarily used to upgrade station buildings, start research, and construct ships.
PD — Short for Power Destroyed.
Peace Shield — Protects your home
station against enemy attack. While active, you, in turn, cannot attack
other players without first deactivating your Peace Shield.
PM — Short for Private Message.
PvE — Player vs. Environment. Describes
combat of one player versus non-player characters built into the game
such as mission hostiles. Armadas are generally regarded as a form of
group PvE.
PvP — Player vs. Player. Describes combat of one player versus another player.
Reputation Lock — Faction Reputation Lock.
RevDeuce — YouTuber, gamer, and influencer offering timely advice, opinions, and entertainment to the STAR TREK FLEET COMMAND player community. See RevDeuce on YouTube.
RL — Short for Real Life or Regular Life. Refers to those people, places, and things that you see around you on those rare occasions you look up from your screen.
RoE — Rules of Engagement.
RoE Officer — Alliance officer with designated authority
in the enforcement and diplomacy of RoE-related matters with other
Alliances.
RSS — Slang for Resources, such as Parsteel, Tritanium, Dilithium, etc. Used primarily as an abbreviation in text chat.
Scopely — Official game developers and operators of STAR TREK FLEET COMMAND.
“Shield or Share” — Expression of warning to players who fail to use their Peace Shield to protect their station. Use your Peace Shield or prepare to share your resources.
SLB — Short for Solo Leaderboard. As seen in the Events panel.
SMS — Short for Solo Milestone. As seen in the Events panel.
SS — Short for Screen Shot.
STFC — Short for STAR TREK FLEET COMMAND.
Survey Ship – Ships with special abilities to mine resources.
Tag — The 4-letter or shorter abbreviated name that identifies members of an Alliance.
Takeover — Every Zone in Origin Space has an automatically recurring weekly event called a Takeover in which possession of that Zone is up for grabs. Each Alliance that joins a Takeover scores points by having ships present in the systems comprising the Zone in play. Point values quadruple for ships on capture nodes
TC — Short for Territory Capture.
Territory Capture — The star systems within Origin Sector are grouped into territorial Zones. Alliances fight to control each Zone during a takeover to gain Alliance-wide access to each Zone’s own features and player enhancements.
Territory Service — A key advantage to capturing territory in Origin Sector, Services boost, enhance, or unlock abilities for all members of the Alliance that owns the associated zone. Services remain active until the end of the next Takeover
Tritanium — A Resource many times harder than diamonds, primarily used to build ship hulls and bulkheads.
UPC — Under Protected Cargo.
Warships — All Non-Survey ships designated for Combat.
Zero-Node — When a node has been mined until depleted and has 0 resources left.
Z-Node — Same as Zero-Node.